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Devlog
Submission to No Pressure Jam #2
Quaxum
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Devlog
Quaxum and Unity: A Marriage Discussion
April 08, 2025
by
Alympyan Arts
1
Quaxum and Unity! I wanted to take some time to share thoughts and experiences I have had working on this project with Unity and C#. It's been a couple months on this project so I thought it would be...
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Ships a Galore!
April 08, 2025
by
Alympyan Arts
1
New backgrounds! Been hard at work animating a new water based background with a turtle and sailboat. Took a lot of different tinkering to get something that looked good but was also manageable to ani...
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Gameplay! A New Film of Highlights
March 20, 2025
by
Alympyan Arts
1
New Gameplay video! Check out all the new changes in this gameplay video. New ship design. More levels. New powerups and new obstacles! Getting closer to a finalized version. This film shows the mayhe...
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New Ship: Quax Sky + Saving
March 09, 2025
by
Alympyan Arts
1
Quick Update; Redesigned the player ship. I call it the Quax Sky model. I also started a github finally! And spent a good amount of time moving over. I also started work on the save and load system. A...
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Arcade Cabinet? + New Enemy Designs
March 01, 2025
by
Alympyan Arts
1
So... I decided to try out a different type of title screen. One that resembles an arcade cabinet. So check it out and let me know what you think! Also, did some new redesigns on the Pawn type enemies...
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GameJam and A Demo!
February 28, 2025
by
Alympyan Arts
1
Welcome! I have submitted the very early version of Quaxum to the No Pressure Game Jam! With that, temporarily the main page will have a web version to play as well as a demo to download on windows! S...
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Alpha Gameplay Footage!
February 27, 2025
by
Alympyan Arts
1
#gameplay
Welcome! Exciting news! Check out the video for the first look at the gameplay of Quaxum! This is what the game looks like so far and how everything is playing. Still a ton more work to be done and no...
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Quick! A NEW HUGE Update!
February 24, 2025
by
Alympyan Arts
1
A week of deving! And a huge amount of progress! Here is a quick list of changes: 1. GUI has been updated to near final look with 90% functionality 2. Added in enemy spawners and warp portals for enem...
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CRT A Retro Look
February 17, 2025
by
Alympyan Arts
1
CRT Were Back! So I am experimenting with creating a retro Arcade look. I started getting into post processing for the first time. And attached is the first test of creating a CRT Arcade style look. T...
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An Update For The Dunes
February 16, 2025
by
Alympyan Arts
1
Aloha! Some big changes! Quick list of changes below: 1. Added temp sound 2. Added Game Start and over texts 3. Added Starlight Gate to warp you to next level 4. Added Coins that represent life. This...
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Playable Level 1 Protoype!
February 13, 2025
by
Alympyan Arts
1
Whoa! I decided to release a playable level 1 prototype so everyone could see the progress of the game and get a feel for what it is looking like. In this prototype there is no death or game over, jus...
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Dunes!
February 11, 2025
by
Alympyan Arts
1
Experimenting with new backgrounds! This one is Dune/Oasis themed. I have it animated as well. This is just a test. Final art will be more detailed. I am seeing how colors work with the game...
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Bombs Away!
February 11, 2025
by
Alympyan Arts
1
Bombs Away Mateys! WE now have drop able bombs as a powerup! I'm really proud of the explosion animation that plays. And surprisingly the easiest powerup to implement so far. Mainly due to me reusing...
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Drill, Baby, Drill!
February 09, 2025
by
Alympyan Arts
2
Well, its time to Drill! I have started created the powerup system for the game. My first idea was to have a level in between battles where you were in hangar and you walked around as a pilot. From th...
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Update! GUI Health and Animated Background
February 06, 2025
by
Alympyan Arts
1
Quick update, last night implemented a GUI for the health bar and a health system. In a future update I will go more into more detail on the health system, but for now its working! Also, animated the...
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Calling the Plow Ships
February 06, 2025
by
Alympyan Arts
1
Calling the Plows! Today I created the Plow Class ship. This ship has a shovel like shield that charges down towards the PDF. These ships give more point when their shields are active and when they ar...
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Whew-Day3
February 05, 2025
by
Alympyan Arts
1
Well. I spent the day making the damage popup text. And well, it is pain for something so simple due to Unity and the TextMEsh Pro implentation. Something as simple as popping up text became a rabbit...
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